At the same time, the authors widely used in their work all the ideas and suggestions that fans of the first game sent to Microprose almost with bags, of course, trying, first of all, not to spoil anything - but only to deepen, expand and refine. ), Douglas Kaufman and Jeffrey Briggs (a man of many talents - starting as a composer, he also acted as a producer in this game, and later led Firaxis, which continued to produce strategies under the famous brand). Despite the usual appendage to the title in the form of the name of one of the most famous igrodelov in history, Sid Meier himself practically did not participate in the creation of the second “Civilization” - except for the one-day “brainstorming” preceding the beginning of works.įortunately, the Civilization II case turned out to be in the hands of experienced craftsmen, exactly on the eve of this case, in 1994, they released Sid Meier's Colonization: Brian Reynolds (who was the head and soul of the whole team) was responsible for the design of the continuation of the world's first epic strategy. Of course, in fact, the differences between the two games, albeit small ones, are enough - if only because a completely different team was already working on the sequel. No wonder the modest subtitle “The ultimate version of the best-selling strategy game” flaunted on the game box, emphasizing the degree of its continuity in relation to the titled predecessor. Civilization 2 is one of those cases where the continuation turns out to be an improvement in almost all respects of the version of the already magnificent original, without any radical changes whatsoever.